Desert · Warzone

WESTERN Warzone 🌵

$8.99

Version1.8.X1.12.X1.16.X1.19.X1.20.X1.21.XBEDROCK
Size in blocks401 x 401
InteriorsYes
LicenceOne network, forever
DeliveryInstant download + emailed link

About this build

Ride into the Western Warzone, a custom PvP arena built for HCF servers. This walled desert battlefield brings the Wild West to life with red mesas, dusty trails and a frontier town ready for war.

Fight across sandy streets and canyon floors scattered with saguaro cacti, twisted dead trees and weathered rock spires. A grand wooden saloon anchors the town square, a railway with wooden trestle bridges wraps around the arena, and a deep canyon pit cuts through the middle of the map. Giant eagles and a wild horse statue watch over the fight, while a raised lookout platform towers above the center.

Designed for competitive PvP, this Warzone mixes open plazas with tight canyon paths and plenty of natural cover for ambushes, rotations and big team fights. The 401 x 401 layout keeps combat flowing in every direction, so every push feels like a showdown.

The download includes a .schematic file, a .schem file, a Litematica file, Java worlds for 1.8 and 1.20 and a Bedrock world. Paste it with WorldEdit, build it with Litematica or open the world as it is. Works on Java 1.8 – 1.21 and Bedrock.

What's included

  • .schematic
  • .schem
  • .litematic
  • world folder
  • MCWORLD file
  • installation

Buyer questions

Every build is tested on 1.8.9, 1.12.2, 1.16.5, 1.19.4, 1.20.x and 1.21.x. If a build uses blocks that don’t exist in an older version, we ship a separate legacy variant in the same archive at no extra cost.

One archive containing a .schem (WorldEdit 7+), a .litematic, a raw world folder you can drop into your server directory, and a PDF with the resource pack link and recommended spawn coordinates.

The standard licence covers one network — as many servers inside that network as you like. Separate brands need a licence each.

A spawn typically runs 7–14 days, a full warzone 2–4 weeks. You get work-in-progress renders every 48 hours and two revision rounds.

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